.. about virtual instruments..
Somewhere around 1995-1996 I was working in a synthesizer store selling only synths and electronic instruments. We had about 150-300 different models in the store, from early 70s moog/arp/oberheim and korg/yamaha/roland synths, to the latest virtual analogue and sampler-technology machines.
At that time, the only choice you had, if you wanted to do a great and interesting "modern" production, was to buy a lot of hardware, or maybe some few but expensive multi-timbral machines (such as the Roland jv-1080 that was a total smash hit when it was released).
Amongst the classic "must haves" were the Roland TR-909 and the Roland TB-303, both was ultra popular, and when we had the luck to find any of these machines, we sold them in a second for about 1000-1200 euros each and people who really wanted those sounds never did hesitate, how could they, they did not have a choice...
That era is dead now, though it built a solid ground for the next thing that was to come. The modern sampling technology took care of the needs for pianos, strings, mellotrons and other "must have" sounds. Novation and Clavia invaded the world with the virtual analogues to replace those, in a midi context, crippled, old classics. Kenton Electronics, did a good job making the old analogue's live a few years more with their midi retrofit-kits, and I actually see Kenton fitted machines from time to time in recording studios, even if they seldom are connected to the working rig, since now, you don’t even need midi anymore.
So what happened?
Well, computer technology has always been developing fast, and for the last 10 years, faster than ever. Moore's law* never seems to fail, and the computers are getting faster, better, faster and yet better, for every year that passes, and price is still about the same.
Today you connect your USB-keyboard to the laptop, open your host of choice, create a new track, open your preferred virtual drum plug-in, and create a groove in less than 10 minutes, containing your favourite sounds picked from the hard drive direct. Then you add a bass, either a real one plugged right in to your sound card (or a sampled that sounds like a real one) and run it through a virtual amp so you can change the sound during the working process if needed, or you choose one of thousand virtual synths and tweak it until you get the synth-bass sound you love. And the same with pads, pianos, strings, you name it..
And all of this for almost no money at all, compared to what you had to spend 10-15 years ago to get a result even close to what you can achieve with today’s technology. Not to even mention how easy it is, once you save your project, everything stays the same, and next session you just open the project and continue. No patch bays, no track charts, and no hours of "preparing the studio for today’s sessions"... Oh, and I never even mentioned the rest of the process, effect plug-ins and mixing.. well, that's another post another day.
This is just a reflection, and there really is no funny or ironic conclusion to state here, but I'll end this post with a recommendation on a great modern "big" production were I know that the computer has played a huge role in the process.
Seal - Seal IV, Produced by: Trevor Horn, Sarm Studios London
[seal IV, itms]
And here's a quick video tutorial for you who started with computers and missed the entire "machine" race.
[sonic state - synths top20]
* Moore's Law
[moore's law]
---
At that time, the only choice you had, if you wanted to do a great and interesting "modern" production, was to buy a lot of hardware, or maybe some few but expensive multi-timbral machines (such as the Roland jv-1080 that was a total smash hit when it was released).
Amongst the classic "must haves" were the Roland TR-909 and the Roland TB-303, both was ultra popular, and when we had the luck to find any of these machines, we sold them in a second for about 1000-1200 euros each and people who really wanted those sounds never did hesitate, how could they, they did not have a choice...
That era is dead now, though it built a solid ground for the next thing that was to come. The modern sampling technology took care of the needs for pianos, strings, mellotrons and other "must have" sounds. Novation and Clavia invaded the world with the virtual analogues to replace those, in a midi context, crippled, old classics. Kenton Electronics, did a good job making the old analogue's live a few years more with their midi retrofit-kits, and I actually see Kenton fitted machines from time to time in recording studios, even if they seldom are connected to the working rig, since now, you don’t even need midi anymore.
So what happened?
Well, computer technology has always been developing fast, and for the last 10 years, faster than ever. Moore's law* never seems to fail, and the computers are getting faster, better, faster and yet better, for every year that passes, and price is still about the same.
Today you connect your USB-keyboard to the laptop, open your host of choice, create a new track, open your preferred virtual drum plug-in, and create a groove in less than 10 minutes, containing your favourite sounds picked from the hard drive direct. Then you add a bass, either a real one plugged right in to your sound card (or a sampled that sounds like a real one) and run it through a virtual amp so you can change the sound during the working process if needed, or you choose one of thousand virtual synths and tweak it until you get the synth-bass sound you love. And the same with pads, pianos, strings, you name it..
And all of this for almost no money at all, compared to what you had to spend 10-15 years ago to get a result even close to what you can achieve with today’s technology. Not to even mention how easy it is, once you save your project, everything stays the same, and next session you just open the project and continue. No patch bays, no track charts, and no hours of "preparing the studio for today’s sessions"... Oh, and I never even mentioned the rest of the process, effect plug-ins and mixing.. well, that's another post another day.
This is just a reflection, and there really is no funny or ironic conclusion to state here, but I'll end this post with a recommendation on a great modern "big" production were I know that the computer has played a huge role in the process.
Seal - Seal IV, Produced by: Trevor Horn, Sarm Studios London
[seal IV, itms]
And here's a quick video tutorial for you who started with computers and missed the entire "machine" race.
[sonic state - synths top20]
* Moore's Law
[moore's law]
---

